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 Forum index » The Discussions » Metal Gear Solid 4: Guns of the Patriots
The METAL GEAR SOLID 4 "EXTRAS" Release Thread
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SolidSnarf86
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PostPosted: Mon Jun 16, 2008 9:38 am    Post subject:  The METAL GEAR SOLID 4 "EXTRAS" Release Thread
Subject description: ALL EXTRAS HAVE BEEN RELEASED! THE LIST IS COMPLETED! COME IN AND READ!
 

The title says it all, from time-to-time the "EXTRAS" section will update with new downloadable, free, content. I'll post stuff up from time to time but definitely check for yourselves. For all we know different regions can get different things.

iPod
06/12/08 - CONCLUSION
A song representing Old Snake's will to fight as he once again confronts his archenemy, Liquid.
06/26/08 - HIND D
The Hind D music from Metal Gear Solid.
07/10/08 - BATTLE OF HIGHLAND
Designed to accompany battles in South America. Different from the games South American combat music.
07/24/08 - HARRIER
A new Harrier theme composed by Norihiko Hibino for [Metal Gear Solid 2: Digital Graphic Novel].
08/07/08 - LOVE THEME ~hum version~
MGS4's "Love Theme" without lyrics. A guitar version arranged differently from the original.
08/21/08 - BATTLE
From METAL GEAR SOLID 2. Battle music from the Plant Chapter. The percussion parts were phrase-sampled to bring out a sense of speed during battles.
09/04/08 - FORERUNNER
A track that dipicts Old Snake joining an intense battle as the militiamen's savior. An original track made for MGS4.
09/18/08 - THE PAIN
From METAL GEAR SOLID 3. Music from the battle with The Pain
10/02/08 - ON THE EDGE
A song for Snake, a soldier who's fought his way through battlefields in every corner of the world.
10/16/08 - POLICENAUTS MEDLEY
A medley of intense battle music from POLICENAUTS.
10/30/08 - WAR HAS CHANGED
An original track produced for the MGS4 trailer at the 2005 Tokyo Game Show.
11/13/08 - ESCAPE THROUGH THE WOODS
Background medley from the escape with EVA in MGS3. Feel the urgency of their fight to survive.
11/27/08 - BALANCE LOST
A track inspired by the chaos of the battlefield.
12/11/08 - MANTIS' HYMN
Psycho Mantis theme from METAL GEAR SOLID.
12/25/08 - VIEW OF DEEP SNOW
A song that resonates throughout the snowy battlefield, almost a prayer to soothe the souls of soldiers. A Christmas song, dedicated to all the fans, and to Old Snake, from everyone at Kojima Productions. Composer: Tomoaki Hirono
01/15/09 - LEO! LEO!
From "Zone of the Enders: The 2nd Runner", the theme of Leo, the protagonist of the previously released "Z.O.E." and pilot of the Vic Viper. A tune using the classic "Gradius" motif.
01/29/09 - CHAIR RACE
Announced at E3 in 2005, this track was produced for MGS4's first teaser trailer with musical chairs taken as the song's theme. Composer: Norihiko Hibino
02/12/09 - LA CLOWN
La Clown battle theme from "METAL GEAR ACID"
02/26/09 - ENCLOSURE (MGS4 VERSION)
An arranged version of "Enclosure" from MGS1. A track that recalls MGS1 as well as the world that has entangled Old Snake.
03/12/09 - ARSENAL'S GUTS
Arsenal Gear infiltration background music from "METAL GEAR SOLID 2".
03/26/09 - EVERYTHING BEGINS
This song from Metal Gear Solid 4 has "Blessing" as its theme.
04/09/09 - RAY
Theme of Metal Gear RAY, an original, new track for "Metal Gear Solid 2: Digital Graphic Novel" by Norihiko Hibino
04/23/09 - AT DAWN
This song from Metal Gear Solid 4 has "The dawn of a frightening new world" as its theme. Part of the title track from the original Metal Gear Solid is used as a motif.
05/07/09 - VR TRAINING
VR training background music from "METAL GEAR SOLID". An arrangement of the infiltration track, known as "Tara's Theme", from "METAL GEAR".
05/21/09 - FATHER AND SON
Raiden vs Solidus background music from "METAL GEAR SOLID 2". A cool drum and bass track that captures the grandeur of the epic last battle.
06/04/09 - CONFESSION
The final downloadable song for MGS4 players from Kojima Productions. Composer: Nobuko Toda

OctoCamo
06/12/08 - DIGITAL RED
Red colored OctoCamo. No special effects.
06/19/08 - DIGITAL BLUE
OctoCamo pattern that resembles water. Increases Camo Index when in or near water.
07/03/08 - LAUGHING CAMO
OctoCamo pattern imbued with the emotion "Laughter". Enemies' LAUGH emotion will increase when they spot you.
07/03/08 - RAGING CAMO
OctoCamo pattern imbued with the emotion "Rage". Enemies' RAGE emotion will increase when they spot you.
07/17/08 - CRYING CAMO
OctoCamo pattern imbued with the emotion "Cry". Enemies' CRY emotion will increase when they spot you.
07/17/08 - SCREAMING CAMO
OctoCamo pattern imbued with the emotion "Scream". Enemies' SCREAM emotion will increase when they spot you.
07/31/08 - SNAKE CAMO
OctoCamo pattern that resembles snakeskin. Flowing with power, it allowed you to knock normal soldiers unconscious with one hit. Eliminates stress from carrying heavy weapons and items, back pain, and screw ups when rolling. However, your Camo Index will decrease by 10%.
08/14/08 - BEAUTY CAMO
OctoCamo pattern the same color as Beauty body suits. Absorbs enemy Psyche when you grab normal soldiers with CQC. However, your Stress will increase at twice the normal rate when in the sun.
08/28/08 - METAL CAMO
A metallic OctoCamo pattern. Causes LIFE and Psyche Gauges to decrease at only half the normal rate. However, your Camo Index will decrease by 10%.
09/11/08 - GEAR CAMO
OctoCamo pattern that resembles mechanical gears. Causes Psyche Gauge to decrease at only half the normal rate. Retains a higher Camo Index than normal.
09/25/08 - FLY CAMO
A smelly OctoCamo pattern. Increases stress while worn and causes flies to gather around you. Normal soldiers will be knocked out instantly when you grab with CQC because of the stench.
10/09/08 - HAVEN CAMO
100% Camo Index when still, but causes LIFE and Psyche Gauges to decrease at twice the normal rate.

INTEGRAL PODCAST
12/18/08 - MGS4 INTEGRAL PODCAST 02
MGS4 Integral Podcast - Release Notification Program
01/09/09 - MGS4 INTEGRAL PODCAST 03
Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy, all in this show. This is the first episode.
Recommended listening location: ACT 1 / "ADVENT PALACE" (The building where Snake meets with Rat Patrol) 1F Lobby.
01/22/09 - MGS4 INTEGRAL PODCAST 04
Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy, all in this show. This is the second episode.
Recommended listening location: ACT 2/ South America "MOUNTAIN TRAIL" (Part 1) (After the fight with Laughing Octopus) Starting point.
02/05/09 - MGS4 INTEGRAL PODCAST 05
Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy, all in this show.
Recommended listening location: ACT 2/ South America "MOUNTAIN TRAIL" (Part 2) (Stage where Snake is pursuing Naomi) From the boulder in front of the waterfall in the river.
02/19/09 - MGS4 INTEGRAL PODCAST 06
Secrets and hidden elements from the making of the game as told by the MGS4 staff, as well as introduction to strategy, all in this show. This is the fourth episode.
Recommended listening location: ACT 2/ South America "POWER STATION" Starting point.
03/05/09 - MGS4 INTEGRAL PODCAST 07
This is the fifth episode.
Recommended listening location: ACT 2/ South America "SALTPAN". From the south entrance to the saltpan in CONFINEMENT FACILITY.
03/19/09 - MGS4 INTEGRAL PODCAST 08
This is the sixth episode.
Recommended listening location: ACT 3/ Eastern Europe "MIDTOWN". From the start of the Eastern Europe stage, just after leaving the station.
04/02/09 - MGS4 INTEGRAL PODCAST 09
This is the seventh episode.
Recommended listening location: ACT 3/ Eastern Europe "MIDTOWN". From the entrance to the underground passage of the waterway in Midtown North West Sector in the Eastern Europe stage.
04/16/09 - MGS4 INTEGRAL PODCAST 10
This is the eighth episode.
Recommended listening location: ACT 4/ "SHADOW MOSES". From nearby the truck bed at the heliport in the Shadow Moses stage.
04/30/09 - MGS4 INTEGRAL PODCAST 11
This is the ninth episode.
Recommended listening location: ACT 4/ "SHADOW MOSES". From the first floor entrance of the nuclear warhead storage building in the Shadow Moses stage.
05/14/09 - MGS4 INTEGRAL PODCAST 12
This is the tenth episode.
Recommended listening location: ACT 5/ "OUTER HAVEN". From the Ship Bow at the start of the Outer Haven stage.
05/28/09 - MGS4 INTEGRAL PODCAST 13
This is the eleventh episode about sound production.
Recommended listening location: Unspecified

PASSWORDS
In-Game Passwords
"Policenauts Opening Music - Old L.A. 2040": In Stage 4: Shadow Moses, Nuclear Warhead Storage B2, input "78925" into Otacon's lab computer. This song increases Snake's accuracy.

"Policenauts Ending Music - End of the Dark": In Stage 4 Shadow Moses, Nuclear Warhead Storage B2, enter "13462" into Otacon's lab computer. This song causes soldiers held by Snake to fall asleep when touched.
- Contributed by Henry Spencer/Gamefaqs

-100,000 DP: In Stage 4 Shadow Moses, Nuclear Warhead Storage B2, enter "14893" into Otacon's lab computer. This trick can be done once per playthrough.
-Contributed by Redeeming Lionheart

EXTRAS Passwords
iPod Music
-"Gekko - From MGS4": In the EXTRAS menu, on the passwords screen enter "GEORGE".
-"Mobs Alive - From MGS4": In the EXTRAS menu, on the passwords screen enter "ABRAHAM".
-"Midnight Shadow - From MGS4": In the EXTRAS menu, on the passwords screen enter "THEODORE".
-"Desperate Chase - From MGS4": In the EXTRAS menu, on the passwords screen enter
"THOMAS".
-Contributed by Revan/IGN Boards/TUS Boards

Weapons
-Mk2: In the EXTRAS menu, on the passwords screen enter "MEKAKORKKK"
-Mosin-Nagant Rifle: In the EXTRAS menu, on the passwords screen enter "MNSOYMSYHN".
-Contributed by Redeeming Lionheart

-Desert Eagle; Long Barrel: In the EXTRAS menu, on the passwords screen enter "DESKYHSTYL".
-Contributed by Ravi Singh

-1911 Custom: In the EXTRAS menu, on the passwords screen enter "1AYTMMYMHK".
Contributed by mgs2master

-Type 17 Pistol: In the EXTRAS menu, on the passwords screen enter "JMSOTSYNRN".
Contributed by Colonel

Outfits
-Altair Costume: In the EXTRAS menu, on the passwords screen enter "AOTTRYKMYN".
Contributed by Colonel

Secret Codec Calls
ACT 4
"That Programmer Was a Real Bastard..." - Contact Otacon in either the Snowfield or the Canyon after Snake is startled by a concealed Gekko for a hilarious conversation about the programmer who developed the unit.
"Snake.... You're the Shit!" - Contact Otacon while in the Canyon, for a hilarious conversation concerning how Snake beat the M-1 Tank in METAL GEAR SOLID.
ACT 5
"Switch Controller Ports!" - Contact Rosemary while fighting Screaming Mantis, for a small conversation about a key plot point from the Psycho Mantis battle during METAL GEAR SOLID
"Unmask the Statues" - Contact Rosemary while fighting Screaming Mantis, for an interruption from Campbell with a reference to a key plot point from the Psycho Mantis battle during METAL GEAR SOLID.

VOICE OF GOD
SPOILER WARNING
At the end of the Screaming Mantis boss fight in ACT 5, as Psycho Mantis is fading away, there is a loud yell. Quickly tap the X Button. The yell is actually series creator Hideo Kojima, and tapping X will show pictures of him in publicity stills.
-Contributed by mgs2master2

Last edited by SolidSnarf86 on Wed Jul 15, 2009 5:55 pm; edited 21 times in total
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ding dong
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PostPosted: Mon Jun 16, 2008 11:02 am    Post subject:  

Well the passwords bit, i may have one or two, dunno havent tried them yet, But whilst i was on MGO i noticed writing on the walls saying shit like 'Any' and 'Ron3' or is it 'Rom3' anyhow i have photo's so i will upload them, later

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Ravi Singh
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PostPosted: Mon Jun 16, 2008 7:40 pm    Post subject:  

Stickied.

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Redeeming Lionheart
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It would have been funny if he said 'Squirrel Chaser' instead.


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PostPosted: Tue Jun 17, 2008 4:30 am    Post subject:  

Entering "14893" in the lab gets you 100,000 DP

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Eidotemit
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PostPosted: Tue Jun 17, 2008 4:38 am    Post subject:  

[Redeeming Lionheart] ™ wrote:
Entering "14893" in the lab gets you 100,000 DP


Awesome. One time only though, right?
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Redeeming Lionheart
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It would have been funny if he said 'Squirrel Chaser' instead.


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PostPosted: Tue Jun 17, 2008 4:40 am    Post subject:  

From what I know, it works all times. Not sure though, haven't tested it out moer than once. Can someone confirm if it's only usable once?

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xAndyDollx
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PostPosted: Tue Jun 17, 2008 9:46 am    Post subject:  

im on my second playthrough. i used it the first time.
ill try it, when i get to the lab, for the second time.
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Revan
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PostPosted: Tue Jun 17, 2008 10:49 am    Post subject:  

Found these today on IGN - I tested them and they work.

George
Abraham
Theodore
Thomas

You get:

iPod Music: Gekko - From MGS4
iPod Music: Mobs Alive - From MGS4
iPod Music: Midnight Shadow - From MGS4
iPod Music: Desperate Chase - From MGS4

Thanks to Revolver_Ocelot_X and UN-1337 on the IGN boards for this.
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Redeeming Lionheart
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It would have been funny if he said 'Squirrel Chaser' instead.


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PostPosted: Tue Jun 17, 2008 11:01 am    Post subject:  

They work on the EU version too. Passwords are not case sensitive.

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ding dong
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PostPosted: Tue Jun 17, 2008 11:03 am    Post subject:  

cheers for codes, i'll used them now before i start my third run-through, Jesus, this is the most i've ever played MGS before

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Redeeming Lionheart
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It would have been funny if he said 'Squirrel Chaser' instead.


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PostPosted: Tue Jun 17, 2008 4:45 pm    Post subject:  

100,000 DP code is consistent. You can keep reusing it. Confirmed it just now.

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Eidotemit
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PostPosted: Tue Jun 17, 2008 5:11 pm    Post subject:  

Haha, awesome. Hello Stealth Camo and Bandana!
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Minister
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PostPosted: Tue Jun 17, 2008 6:01 pm    Post subject:  

You'd be better off just going through Liquid Easy with no alerts and no kills.

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SolidSnarf86
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PostPosted: Tue Jun 17, 2008 9:59 pm    Post subject:  

Added the new passwords to the respective sections. Still need to personally test them but it looks like they have been working for people. Remember, the list will update once the passwords have been tested and work.
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Solid_SnakeMGS
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PostPosted: Tue Jun 17, 2008 10:17 pm    Post subject:  

Okay, about the Extra Passwords. Only "GEORGE" worked. The rest, I can't seem to get. I dunno.

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